Wednesday 6 December 2023

Level 11: Temple of Industry, Weeks 3 & 4



15: Thermopanoplia

  • 1d6 armoured, insulated heat suits.

  • (?) Suits are very uncomfortable to wear for prolonged periods.


16: Pistons

  • (!) 2 moving piston arms gyrate across the room, threatening to rush anyone who tries to cross (unless the turbine was stopped somehow).


17: Clockwork

  • (!) Whirling gears to crush and mangle.

  • (?) …Unless the turbine was stopped.


18: Transformers

  • Static hum, smell of ozone.

  • (!) Poorly insulated electrical components.


19: Vigilator Assembly

  • Robot cranes; grinding machinery; automaton limbs; sparking cables.


20: Timepiece: Vigilator’s Door

  • Heavy metal door engraved with arcane patterns.

  • (?) Unlocked.


21: Timepiece: Heart Antechamber Door

  • Heavy metal door engraved with arcane patterns.

  • (?) Unlocked.


22: Timepiece: Main Door

  • Heavy metal door engraved with arcane patterns.

  • (?) Locked and electrified.


23: Timepiece: Clockwork Shrine

  • The great timekeeper, a bronze titan with a clock face with lifelike hands. Offerings of jewels, hair and teeth about his feet.

  • (?) 3d6 jewels with 100 coins each.

  • (?) The clock face not only keeps the time, but determines the time, so long as the machinery keeps running. Each attempt to force the hands has a chance of irreparably breaking the mechanism, however.


24: Fungus Farm

  • Bizarre wood fungus growing from a pile of roots and branches from desert shrubs.

  • (?) Fungus is inedible without cooking, and is tainted by the poisoned water.


25: Bee Wizard

  • Giant bee with an opalescent, crimson carapace etched with bizarre runes.

    • Mien: clicks and clacks and frustrated gestures. Communicates via a brass box speech translator.

    • Wants: a cure for their people’s illness.

    • Needs: a safe home for their band. They came here as refugees.

    • Fears: the disease and the robots.

    • Knows: their people are infected by some disease that makes them erratic and sometimes dangerous. Something dangerous lives within the blocked-off area.


26: Mud Well

  • Overflow from the waste pipes is captured here. Bees use it as their source of water.

  • (??!) Water appears clean, but eventually causes ego death and direct experience of the dragon’s dead mind.


27: Bee Lair

  • Peaceful giant bees with carapaces in various brilliant colours.

  • (?) Some seem catatonic. All ignore attempts to communicate.


28: Bee Bully Lair

  • (!) The most far-gone bees, erratic and violent.


29: Hive Tunnels

  • Winding like a termite mound.


30: Ventilation Shafts

  • Tall pits like waterless wells, raised to the sky.

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