15: Thermopanoplia
1d6 armoured, insulated heat suits.
(?) Suits are very uncomfortable to wear for prolonged periods.
16: Pistons
(!) 2 moving piston arms gyrate across the room, threatening to rush anyone who tries to cross (unless the turbine was stopped somehow).
17: Clockwork
(!) Whirling gears to crush and mangle.
(?) …Unless the turbine was stopped.
18: Transformers
Static hum, smell of ozone.
(!) Poorly insulated electrical components.
19: Vigilator Assembly
Robot cranes; grinding machinery; automaton limbs; sparking cables.
20: Timepiece: Vigilator’s Door
Heavy metal door engraved with arcane patterns.
(?) Unlocked.
21: Timepiece: Heart Antechamber Door
Heavy metal door engraved with arcane patterns.
(?) Unlocked.
22: Timepiece: Main Door
Heavy metal door engraved with arcane patterns.
(?) Locked and electrified.
23: Timepiece: Clockwork Shrine
The great timekeeper, a bronze titan with a clock face with lifelike hands. Offerings of jewels, hair and teeth about his feet.
(?) 3d6 jewels with 100 coins each.
(?) The clock face not only keeps the time, but determines the time, so long as the machinery keeps running. Each attempt to force the hands has a chance of irreparably breaking the mechanism, however.
24: Fungus Farm
Bizarre wood fungus growing from a pile of roots and branches from desert shrubs.
(?) Fungus is inedible without cooking, and is tainted by the poisoned water.
25: Bee Wizard
Giant bee with an opalescent, crimson carapace etched with bizarre runes.
Mien: clicks and clacks and frustrated gestures. Communicates via a brass box speech translator.
Wants: a cure for their people’s illness.
Needs: a safe home for their band. They came here as refugees.
Fears: the disease and the robots.
Knows: their people are infected by some disease that makes them erratic and sometimes dangerous. Something dangerous lives within the blocked-off area.
26: Mud Well
Overflow from the waste pipes is captured here. Bees use it as their source of water.
(??!) Water appears clean, but eventually causes ego death and direct experience of the dragon’s dead mind.
27: Bee Lair
Peaceful giant bees with carapaces in various brilliant colours.
(?) Some seem catatonic. All ignore attempts to communicate.
28: Bee Bully Lair
(!) The most far-gone bees, erratic and violent.
29: Hive Tunnels
Winding like a termite mound.
30: Ventilation Shafts
Tall pits like waterless wells, raised to the sky.
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