Monday 3 July 2023

Forest Garden, Week 4

Virginia Sterrett, again.

 

22: Tortoise

  • An ancient tortoise the size of a carriage. Someone has drawn obscene graffiti on its shell.

  • (?) The tortoise would be grateful for a clean shell. The apes make fun of it.


23: Hothouse

  • A hothouse of cracked and dirt-streaked glass.

  • Within, white pebble paths and an explosion of colourful plants with bizarre fruits.

  • (??) d6 fruit finder:

    • 1 = striped, ordinary fruit, albeit a bizarre hybrid

    • 2 = ultramarine, overwhelming perfume

    • 3 = cyan, venomous spines, but delicious inside

    • 4 = magenta, soporific poison, dizzying musk

    • 5 = peuce, attempts to bite back with little toothed mouths

    • 6 = emerald, woody and inedible, but seeds are actual emeralds worth 5 coins


24: Mushroom Patch

  • A generous patch of wrinkly red mushrooms under a burnt-out stand of trees. Strange chemical smell.

  • (!) Mushrooms are poisonous and highly, explosively flammable. Even the air nearby is full of explosive gas.


25: Bamboo Thicket

  • A maze of bamboo plants the size of trees, whistling in the breeze.


26: Stone Garden

  • An overgrown square with great mossy stones.

  • (!) The stones are actually ambulatory, with crab-like appendages that they keep hidden when observers are near. This means that they are in different positions each time the PCs pass through.


27: Wind Demon’s Lair

  • (!) Lair of an invisible stalker. Haunts the nearby forest and thickets. You can hear (but not feel) its presence, a breeze that hisses through foliage and whistles through bamboo. The stalker has an invisible lash with a grapnel that it uses as a hook and garrotte. The demon delights in tormenting its prey, and wishes for souls and trophies.

  • (?) The lair is filled with odd trophies — skulls, costume jewellery, feathers, teeth, charms and baubles. The fistful actually valuable jewellery is worth 5 coins.


28: Ziggurat Stair

  • Stairs of stone with marble rails supported by kneeling caryatids. At their end: the great stone doors, snarling basalt lions, open just wide enough to admit a person.

  • (!) : By the doors: the Peacock Knight, fiercest of the forest knights.

  • (?) The doors lead to the palace courtyard (L4).


29: Pomegranate Door

  • Marble stairs lead to cyclopean doors of stone, carved as a pomegranate in relief. Marble statues join hands over the entrance; they are scabbed with moss and vines. Fleshy growths spill from breaks in their hollow bodies.

  • (?) The doors are unlocked, if stiff. They lead to the womb of monsters (L3).

  • (?) The growths in the statues are shrike demon eggs.


30: Picnic Area

  • Rusting iron frames of benches and tables, home to moss and caterpillars.

#dungeon23: The End!

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