Monday, 1 May 2023

Midden, Week 4

The great Kay Nielsen.

 

 

22: Three Queens of Ash

  • A vast cavern, naturally lit from a narrow rift in the ceiling. Nothing grows here. The floor is a beach of ashes.
  • (?) The ashen floor under the rift slopes down into a suspicious looking area of shifting ashes. A spear juts from a raised area in the centre.
  • (!) The shifting ashes consume things, like quicksand.
  • (!) Under the ash live the three Ash Queens, undead, eyeless, ash-smeared beauties with crowns of wire. They command the royal guard.
    • Ruby: wants lovers/companions/sacrifices.
    • Sapphire: wants revenge against the cleaning demon and the ‘new masters’ above.
    • Emerald: wants unique and precious things.


23: Buried God

  • Head of a vast and deific statue, buried up to its nose in ash.
  • (??) Counts as a shrine.


24: Royal Guard

  • A forest of human figures, standing perfectly still, distorted by the layers of ash in which they are entombed.
  • (!) The guards sleep deeply, but will be summoned to undeath if disturbed, a few at a time.
  • (!) The ground here is treacherous with pitfalls under the ankle-deep ashes.


25: Ruin Homes

  • (!) Ash ghouls shelter here, huddled and hidden in corners. Make a reaction roll.


26: Sunfire’s Home

  • A ghoul huddles foetal, caressing something that burns brilliant orange.
  • (?) Sunfire is the peaceful ghoul and the magical jewel they hold. It’s light attracts the undead.


27: Lost Temple

  • Facade of great marble columns built into the cave.


28: Anchorite

  • A ghoul in a bricked-up cell adjoining the temple. Only a small opening (hagioscope) looks inside.
  • (?) Doesn’t remember its name, wants to be left alone to admire the Great Divinity. Knows the door combination.


29: Cella

  • A large bronze statue with three heads, horns, and a giant axe, frozen mid dance.
  • (?) A shrine.


30: Treasury

  • (?) Brass door leads to the treasury.
  • (!) Door is locked by a kind of twisting brass circle with archaic glyphs – a combination lock. Two wrong combinations causes the roof above to shudder and then collapse.
  • 2d6 ivory statuettes worth 3 coins each.



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