1: Wound in the Earth
- An indescribable smell. Air thick with gloom, flies and rot.
- The ground is sticky black earth heaped with bones, paving stones, broken statues, roof tiles, broken weapons, tufts of hair or fur, and potshards. A widening chasm reaches 90’ up to the open sky. Gnarled bushes with purple leaves clutch the walls.
- This is the base of the midden on L1.
- Two rough, shallow sets of stairs are bored from stone and earth:
- one descends slightly, to somewhere damp. One ascends, littered with broken trinkets.
Region: Toxic Sump
(!) Radiation sickness (start a clock), centred on the Headless Judge.
2: Radiating Mire
- Descends from the wound in the earth.
- A narrow earth tunnel. Ankle-high water glows phosphorescent blue the dark. Clusters of strange plants and fungi burst from the floor and walls.
- (!) The far exit is blocked by a cluster of explosive bluefruit.
- (!) Do not, under any circumstances, drink the water.
3: Hall of Gods
- A vast stone room with phosphorescent puddles. Rows of statues of every size are stacked at every angle.
- (?) If you worship a god, you can probably find it here.
4: Drowned Ghoul Lair
- (!) Bloated husks of men, curled foetal against the walls, filthy water at their ankles. They rise hungry if disturbed.
5: Colossus Boardwalk
- A maze of rickety wooden scaffolding, chained to headless stone colossi.
- (?) The colossus sump is 100’ below. The water glows faintly.
6: Colossus Sump
- Phosphorescent blue water, opaque and 30’ deep (up to the knees of the giants?).
7: Headless Judge
- This colossus has a break in its chest. Inhuman viscera throb within. One hand holds a colossal executioner’s sword.
- (!) The colossus sleeps, but intruders will be punished if it is woken.
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