Saturday, 8 April 2023

Midden, Week 1

1: Wound in the Earth

  • An indescribable smell. Air thick with gloom, flies and rot.
  • The ground is sticky black earth heaped with bones, paving stones, broken statues, roof tiles, broken weapons, tufts of hair or fur, and potshards. A widening chasm reaches 90’ up to the open sky. Gnarled bushes with purple leaves clutch the walls.
  • This is the base of the midden on L1.
  • Two rough, shallow sets of stairs are bored from stone and earth:
  • one descends slightly, to somewhere damp. One ascends, littered with broken trinkets.


Region: Toxic Sump

(!) Radiation sickness (start a clock), centred on the Headless Judge.


2: Radiating Mire

  • Descends from the wound in the earth.
  • A narrow earth tunnel. Ankle-high water glows phosphorescent blue the dark. Clusters of strange plants and fungi burst from the floor and walls.
  • (!) The far exit is blocked by a cluster of explosive bluefruit.
  • (!) Do not, under any circumstances, drink the water.


3: Hall of Gods

  • A vast stone room with phosphorescent puddles. Rows of statues of every size are stacked at every angle.
  • (?) If you worship a god, you can probably find it here.


4: Drowned Ghoul Lair

  • (!) Bloated husks of men, curled foetal against the walls, filthy water at their ankles. They rise hungry if disturbed.


5: Colossus Boardwalk

  • A maze of rickety wooden scaffolding, chained to headless stone colossi.
  • (?) The colossus sump is 100’ below. The water glows faintly.


6: Colossus Sump

  • Phosphorescent blue water, opaque and 30’ deep (up to the knees of the giants?).


7: Headless Judge

  • This colossus has a break in its chest. Inhuman viscera throb within. One hand holds a colossal executioner’s sword.
  • (!) The colossus sleeps, but intruders will be punished if it is woken.



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