Friday, 24 February 2023

Necropolis, Week 3: South Quarter & Imperial Tomb Entrance

I completely forgot to post this the other day! Better late than never.

15: Pottery Room 

 A square room cluttered with pots and amphorae. A sort of stone ladder with carved hand-holds leads 10’ up to another level.
    (?) The larger urns are open and empty, except for a few copper coins on one; the 6 smaller ones are sealed with wax and bear runes of warning on their lids.
    (!) The sealed pots contain stardust, a potent pharmacological agent that, when inhaled, causes disorientation and sickness (1 failed save) unconsciousness (2 failed saves) or death (3 failed saves).
    (!) Breaking a pot fills the room with golden stardust. When anyone falls into the room from the hall of coins, roll 1d6 for each poison pot in their path (all 6 begin in the path). Each 1 rolled means a poison pot breaks.

16: Skull Tholos

A beehive room tiled with human skulls. Their eye sockets glitter in the torchlight. A rune is carved into each forehead.
    (!) Blackdamp threat emanates from here.
    (!) A cursed place – magic and machines may malfunction; gems bring bad luck.
    (?) Each eye holds a polished moonstone worth 1 coin, cemented in place. Can be pried out, but it takes time.
    (??) The runes are all curses and accusations of treason.

17: False Tomb

A beehive tomb with a sarcophagus. The lid is carved in the form of an armoured warrior holding a sword. Their grotesque war mask has staring, coin-sized eyes. A dead end.
    (?) Sarcophagus is solid and cannot open. There is no trap.
    (?) Secret door to the bridge is unlocked by placing coins in the eyes of the sarcophagus.
    (??) The eyes of the lid are exactly the size of two copper coins.
    (??) Also, there is the faintest, door-shaped seam in the west wall, through which a damp draught can be felt.

18: Feast of the Dead

A broad hall with a high vaulted ceiling. A long marble table is laid out in the centre, piled with gold plate and painted pottery. 4 armoured figures wearing large swords and bronze masks stand with their backs to the walls.
    (!) Figures are skeleton warriors, waiting for intruders to meddle.
    (!) Disturbing the table by increasing or decreasing its weight in any way causes a heavy clunking sound, followed by the partial collapse of the roof. Anyone standing around the table must save vs. damage from falling masonry. A troupe of skeletons falls down after the stones to join the fight.
    (??) There is a slightly raised stone under each table leg, and some of the stones in the ceiling vault are loose and uneven.

19: Stair

Broad stone stair, descending to the west quarter. A faint, damp draught rises.

20: General’s Tomb

A duplicate of the false tomb (#17).
    A portal leads to a bone bridge that spans the sump, connecting to the emperor’s stair.
    (!) The sarcophagus has an armed poison trap, and is not empty; it contains an elite skeleton warrior in full panoply, wearing general’s insignia and holding a battle standard in the shape of a wolf’s head.
    (?) A bronze lever in the wall opens the secret door.

Area: Imperial Tomb

21: Emperor’s Stair

A broad stair made of solid stone slabs, rising in a tightening spiral. Exposed to the great cavern.
    (!) The section that leads down to the sump from the bridge has crumbled away, leading to a 20’ drop. Only a few slippery handholds remain.

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