Tuesday 31 January 2023

dungeon23, L1 A4 R7-10

 Fortress of Decay, West Gate


R7: Storm Drain

No visibility (dark, except by exits). Faint smell of ancient filth.

(o) A large brick pipe at a slight incline. Large enough that people can crawl through.

(?) Pipe is completely dry (unless someone opened a sluice).

(?) One end exits the city by the City Cliff in the Desert, closed by a corroded brass grille.


R8: Qanat Overflow

No visibility (pitch black). Reek of decay, filth, and something musky.

(!) Lair of the sewer crab. The crab likes hide in corners, block drain exits, or ambush from manholes.

(o) A chamber of ancient, mouldering bricks, littered with bone fragments from various creatures.

(?) Overflow from qanats and gutters pours in from a ledge 15 feet above (can crawl through to qanats).

(?) Main sewer leads directly in at ground level.


R9: Sewer

No visibility (pitch black). Reek of ancient filth.

(o) A long, winding tunnel of ancient brick at a slight incline. Hundreds of hand-wide pipes feed into the walls.

(?) 5-foot vertical tunnels lead to stone manholes in the ceiling (stuck) in the West Plaza and Bazaar. There are no ladders.


R10: Merchant's Cool Room

Poor visibility (dark).

(o) Down marble stairs from a ruined house. A room with mosiac floors depicting the phases of the moon; broken furniture; and a square well in the middle.

(?) Well leads down 10 feet the City Qanat.

(??) 1d6 couch legs are made from extinct hardwood, and worth 10 coins each to the right buyer.

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