Another wonderful Ivan Belikov. |
15: Freight Elevator
Sliding brass doors hide a dingy lift.
(?) No power – doors can be pried open, manual crank on the wall slowly lowers or raises the perforated metal platform. Goes ~100’ down, to the green room in the Fortress of Doors (level 5); or 20’ up, to the Factory (level 10).
16: Market of Grotesques
Bizarre statuettes of camphor, ambergris, dragon ivory, sandalwood. Wolf-headed nymphs, melting cherubs, moth-gargoyles.
(?) 2d6 statues are worth a few coins each.
(??) One is a cult icon for someone’s god. Magically potent.
17: Market of flesh
Gloom, iron wall restraints, stained floor.
18: Market of Pharmaca
Rows of little drawers with every kind of herb, drug, and incense.
(??) Searching can reveal a specific thing if you know what to look for. Otherwise, roll:
1 = health potion
2 = exotic contact venom – blue powder in a tiny clay pot, 2d6 doses
3 = crumbled deep lotus, narcotic and anaesthetic, 2d6 doses
4 = rare incense, worth 5 coins
5 = dehydrated star larva. Add water and apply to wound (or anywhere on the body) and it will crawl in and take up residence as mutant, symbiotic organ.
6 = powdered demon, 1d6 doses. Imbibe to fall into a trance and astrally project.
19: Vigilator Alcoves
3 alcoves with brass hooks and spouts.
(!) 50% chance of a vigilator in one of them; otherwise, check each tick to see if it returns.
20: Teahouse
A charming and spacious teahouse. Upper story has a balcony with a nice view of the courtyard of bones.
(?) Hardwood furniture in disrepair; 20 ticks of fuel. 10 slots of fine porcelain cups, pots, & plates worth 3 coins per slot, each, but good luck transporting them.
21: Teahouse Kitchens
Pots, pans, range
(!?) There’s an ooze in a casserole dish in the oven.
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