Friday 25 August 2023

Ziggurat Plaza, Week 3


Another wonderful Ivan Belikov.

 

15: Freight Elevator

  • Sliding brass doors hide a dingy lift.

  • (?) No power – doors can be pried open, manual crank on the wall slowly lowers or raises the perforated metal platform. Goes ~100’ down, to the green room in the Fortress of Doors (level 5); or 20’ up, to the Factory (level 10).


16: Market of Grotesques

  • Bizarre statuettes of camphor, ambergris, dragon ivory, sandalwood. Wolf-headed nymphs, melting cherubs, moth-gargoyles.

  • (?) 2d6 statues are worth a few coins each.

  • (??) One is a cult icon for someone’s god. Magically potent.


17: Market of flesh

  • Gloom, iron wall restraints, stained floor.


18: Market of Pharmaca

  • Rows of little drawers with every kind of herb, drug, and incense.

  • (??) Searching can reveal a specific thing if you know what to look for. Otherwise, roll:

    • 1 = health potion

    • 2 = exotic contact venom – blue powder in a tiny clay pot, 2d6 doses

    • 3 = crumbled deep lotus, narcotic and anaesthetic, 2d6 doses

    • 4 = rare incense, worth 5 coins

    • 5 = dehydrated star larva. Add water and apply to wound (or anywhere on the body) and it will crawl in and take up residence as mutant, symbiotic organ.

    • 6 = powdered demon, 1d6 doses. Imbibe to fall into a trance and astrally project.


19: Vigilator Alcoves

  • 3 alcoves with brass hooks and spouts.

  • (!) 50% chance of a vigilator in one of them; otherwise, check each tick to see if it returns.


20: Teahouse

  • A charming and spacious teahouse. Upper story has a balcony with a nice view of the courtyard of bones.

  • (?) Hardwood furniture in disrepair; 20 ticks of fuel. 10 slots of fine porcelain cups, pots, & plates worth 3 coins per slot, each, but good luck transporting them.


21: Teahouse Kitchens

  • Pots, pans, range

  • (!?) There’s an ooze in a casserole dish in the oven.

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