Thursday 24 August 2023

Ziggurat Plaza, Week 2

Finally, a dragon in my dungeon. And a magnificent one, by Ivan Belikov.

8: West Guard Tower, Lower

  • Wreckage of a bulbous invigilator, spilled across the room.

  • (??) Random mechanical wreckage – lenses, gold wire, a weird crystal – worth a few coins. Maybe something useful for a tinker?


9: West Guard Tower, Upper

  • Musky and strange air.

  • (!) Lair of the Wyvern, Gyezlakur

    • 50% chance to be home. If away, test for return each tick of the clock.

    • mien: venomous, playful; a flying housecat-scorpion

    • wants: entertainment

    • needs: fresh meat

    • fears: the demons in the spa – they compete for food, and it can’t fight them all at once

    • knows: the everything that happens in the open below

    • treasure: a pile of worthless sentimental baubles; beneath which, an antigravity harness, still on the skeleton of the unfortunate victim, along with their gilt dagger.


10: Great Stair Arcade

  • Tiles mostly intact. Marble columns wrapped with gods and beasts, carved in relief.

  • (?) The arcade provides a covered path between the two courtyards, so that people can pass from the plaza door to the temple stair with only a small chance of being spotted by the guard towers.


11: Anatomical Theatre

  • A small theatre or stadium with a stone table in its centre.

  • (?) Old surgical instruments.


12: Food Market

  • Airy vaulted hall, lit by the courtyard.

  • (?) Smashed amphorae.

  • (??) Two intact amphorae are filled with dates and saffron, respectively.


13: Crippled Invigilator

  • (!) A rotund robotic invigilator with broken legs. Its death ray still works.

    • Mien: it’s a robot cop

    • Wants: to destroy intruders

    • Needs: repairs to its legs

    • Fears: the wyvern

    • Knows: everything about this level


14: Arms Market

  • Short vaulted hall. Brass gates are held with a huge padlock. 4 large hardwood chests lie beyond.

  • (?) The lock is rusted and can probably be broken or cut.

  • (?) The chests are locked, and have classic poison needle traps laced with blood poison.

    • chest #1 = an antigravity harness, leather straps with shining metal globes and a brass dial on the belt to adjust the gravity.

    • chest #2 = masterwork suit of custom plate armour, polished to a mirror finish, engraved with amaranth leaves, lined with crimson velvet. ⅙ chance of fitting you without alterations.

    • chest #3 = a stack of 6 vicious-looking daggers

    • chest #4 = an energy rifle with silver and mother-of-pearl casing.

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