Wednesday 11 January 2023

Dungeon, L1 A2 R4-5

Temple Arcade


Room 4: Hall of Vestments

Poor visibility (dim light, many obstructions), musty smell

(o) A maze of hanging gowns, once white, now browning and moth-eaten.

(!) Save vs. becoming lost when exploring the closets. Open flames invite fires & suffocation.

(??) A princely robe of white silk and brocade, worth 100 coins.


Room 5: Barracks

Poor visibility (dim light), musty smell

(!) Lair of a death knight and 2d6 ghoul soldiers, aligned to the Purifying Flame.

(o) A cold barracks with stone beds and tables.

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