Wednesday 22 November 2023

Level 11: Temple of Industry, Week 1

Craig Mullins. I always did like Marathon.
 

1: Ziggurat Stair

  • Golden lion doors bar the way down to the palace.


2:  Freight Elevator

  • Sliding brass doors hide a dingy lift.

  • (?) No power – doors can be pried open, manual crank on the wall slowly lowers or raises the perforated metal platform. Goes down to the freight elevator in the Ziggurat Plaza (level 8) and the green room in the Fortress of Doors (level 5).


3: Vigilator Ultimus

  • (!) Vigilator Ultimus, an armoured war machine with death ray and energy sword.

    • Mien: imperious, inflexible

    • Wants: extermination of the intruder bees

    • Needs: new catalysts (human sacrifices) for the machine heart

    • Fears: intruders entering the machine heart (will not allow passage)

    • Knows: the layout of the level; the bees’ sickness.


4: Blockage

  • Passage is blocked by a waxy, dried mud-like substance.

  • (??) Like an insect’s nest.

  • (?) Soft enough to be dug through, with some effort.


5: Construct Alcoves

  • (!) Lair of 2d6 vigilators, villeins, and velocipedes.


6: Canal, Ladder

  • Ladder descends 5’.


7: Canal, Lock

  • Huge metal door with a wheel in the middle.

  • (?) Opening the door without purging the canal results in a flood of toxic effluvia pouring out. Even cranking the wheel a bit will result in a rapid leak.

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