Monday, 9 October 2023

Level 10: Palace of the Blood Queen, Week 1

Sebastian Kowoll

 

1: Ziggurat Stair

  • (?) Rises into ornamental gardens before the gates; descends into the Temple of All Gods 3.


2: Palace Grounds

  • Dead grass and spiny bushes, raked with old scorch marks. Two colossal bronze statues with smiling faces, covered in verdigris, flank the palace doors, themselves shaped like outstretched hands in relief.

  • (!) The statues are imperial war automata. They use their death rays against anything approaching the palace, from any direction.

  • (?) The doors are heavy but unlocked.


3: Foyer

  • Marble statues, tall mirrors, chaises longues

  • (?) dresser with silver plate & candlesticks


4: Passage of Ages

  • Dancing mementos mori in relief. Chequered marble tiles; clean and polished to the East, dusty, cracked, and invaded by weeds to the West.

  • (!?) Leaving from the East takes you into the past version of the palace (the sky and time of day are different here). Leaving from the West returns you to the present.


5: Great Hall

(present)

  • Floored with tiled hardwood and dragonbone. Glittering chandeliers high above. Sideboards against the East wall. Wind whispering through 4 empty hearths.

  • (?) Sideboard has silver plate worth 1000gp (5 slots).

(past)

  • Aristocratic revellers in masks. Musicians, drink, scurrying servants.

  • (!) Being here without looking the part will draw unwanted attention.


6: Hall of Mirrors

(present)

  • Lit by high windows. Lined with full-length mirrors, cracked and dusty. An empty pond with old fishbones.

  • (!) The blood queen can appear, see, and pass through intact mirrors, though she has no reflection.

  • (??) One of the panels is a secret door; it moves when pushed.

(past)

  • Sounds of revelry from beyond.


7: Cloakroom

(present)

  • Moth-eaten garments and dusty carnival masks hang on racks.

(past)

  • A servant in a mask of comedy keeps watch.

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