Virginia Sterrett |
15: Spear Thicket
A boggy area with waist-high long grass.
(!) Spears buried deep in the bog, with their rusted heads facing up, at odd angles. Running into these means taking a hit.
(??) A successful search reveals (roll 1d6)
1-3 = A bit of rusted armour.
4 = A golden torc worth 10 coins (only once)
5 = Old bones.
6 = The hilt of the fabled Cloudslicer, gilt, wrapped in dragon skin, studded with enamel skulls, and sporting a ragged bit of rust where it’s giant blade used to be.
16: Village Pond
(!) Lair of the swan monsters, nesting in the reeds. They love to feast on human flesh.
A small artificial lake ringed with high rushes.
(?) The dinghy parked on the bank is leaky but mostly intact.
17: Gaoler’s Grotto
(!) Lair of an armoured ogre demon. Victims are shut up in the cells within the grotto caves.
(?) Pile of old human bones under a nearby tree.
Most cells are empty. One contains Magpie, a sly treasure hunter who got herself captured. Her rope, water, sword, and ornate crystal lantern (20 coins, a treasure she filched from the upper levels) are outside her locked cell.
Mapie wants: treasure!
Needs: her freedom
Fears: betrayal, the ogre
Knows: how to sneak in by prying open the sluices. A little about the next level up.
(?) There is a stone cupboard filled with extremely exotic, but long-rusted and disused, instruments of torture.
18: Imperial Boulevard
Broad path of marble flagstones flecked with moss and lichen. Overshadowed and hemmed in by tall trees with broad gnarly boughs.
19: Blue Apes
(!) A small colony of blue apes, living in the nearby trees. The apes speak common.
Wants: mischief, insignia of rank
Needs: they have all they need
Fears: swan monsters, wyvern
Knows: a little about the denizens of the garden, but nothing beyond
20: Roadblock
A pile of 3 upended carriages, now tangle of verdigris and rotten harwood. They block the road (but could be climbed over).
(!) The wyvern monitors this area for prey.
(??) The carriages were self-propelled and might contain useful salvage.
21: Lift
Elevator cage down to the green room in the fortress.
(?) Brass control rods still function.
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